this information may not be accurate.
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Heretic |
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Attack Type |
Physical Damage |
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Strength |
Light Elemental Damage / Dark Elemental Damage |
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Weakness |
High magic capability, medium magic damage, high magic defense. |
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Strong VS |
Equipment |
Attributes |
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Primary |
Champions |
Weapons |
Staff and Shield |
Primary |
Spirit |
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Secondary |
Magus |
Armor |
Cloth Armor |
Secondary |
Intelligence |
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Dealing damage is not the only application for magic. Heretics come from a long line of religious fanatics. Once holy men, have now melded dark magic with light magic. Capable of dealing medium levels of magic damage, Heretics also have the ability to use magic defensively. Many of their abilities are capable of buffing or healing the caster. Heretics are a key component to any group encounter, whether it be against monsters or other players. |
| Comprehension level | Skill pictures | Skill Name | Status | Skills as described |
| Level 1 comprehension | ![]() |
Holy Verdict | Active | Conjures a pillar of light that erupts from the ground beneath your target dealing 84% magic damage plus 28 bonus light damage. |
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Death Return | XP | Rip a spiritual rift in the area around you, dealing massive damage to enemies around you. Also reduces affected target’s attack speed by 20% for 5 seconds. | |
| Level 10 comprehension | ![]() |
Soul Siphon | Active | Drain the life of target enemy and recover HP. You deal 150 damage and then leave a wound that corrupts its body from within, dealing 25 damage every 2 seconds for 10 seconds. Increasing your dark damage and spirit will improve the life – stealing effect. |
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Heal | Active | Heals friendly nearby targets with sacred light, recovering 296 HP plus bonus healing equal to 60% light damage and 60% of your spirit value. | |
| Level 25 comprehension | ![]() |
Exorcism | Active | Deals 50 dark damage to the target and also causes the target’s wounds to fester, dealing 30 dark damage every 3 seconds for 30 seconds. The caster will heal HP proportional the amount of dark damage dealt. (The higher your dark damage is, the better healing effect it will have.) |
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Ode of Doom | Active | Strikes out at surrounding targets, dealing 100% magic damage plus 80 bonus magic damage and additional damage equal to 50% of your spirit value. Also paralyzes targets for 2 seconds. | |
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Fortification | Active | Increases the vitality of all non-enemy targets within the skill’s radius by 12 points for 15 minutes. | |
| Level 40 comprehension | ![]() |
Resistance | Passive | Increases physical defense by 20 and light and dark resistance by 2%. |
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Soul Link | Initiative | Increases the physical and magic attack of up to 12 surrounding non-enemy targets by 1% for 20 minutes. | |
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Angel barrier | Active | Summons a magic shield that protects the caster for the next 2 attacks for 10 seconds. | |
| Level 55 comprehension | ![]() |
Silence | Active | Silences the target, making it unable to use any skills for 2 seconds. |
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Chain of Life | Passive | When attacked, you have a 5% chance to reduce the target’s movement speed by 5% and attack speed by 10% for 2 seconds. | |
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Bless | Active | Infuses a friendly target with holy light, recovering 200 HP and 247 MP every 5 seconds for 20 seconds. | |
| Level 70 comprehension | ![]() |
Dark Scream | Active | Summons a wyvern from the netherworld, immobilizing the target for 3 seconds and reducing the target’s light and dark resistance by 5%. |
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Twin Torrent | Active | Attack surrounding enemies with dual energies, dealing 500 light damage and 700 dark damage. | |
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Spirit Fortify | Passive | Your increasing mastery of light and darkness increases your spirit by 5%. | |
| Level 85 comprehension | ![]() |
Absolution | Active | Restore the health of up to 10 non-enemy targets for 400 Hp plus 60% light damage and spirit value. In addition, increase their max HP by 5% for 15 seconds. |
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Angel’s Discipline | Active | Flay the target spiritually and deal 7% dark damage proportional to your current mana. |



















